follow Autofill massively cut queue times, but we heard from you a lot that the rate you were getting autofilled was too high. With that in mind, we looked at ways we could try to improve autofill rates. We spent trying to prioritize getting your primary position far more and getting autofilled less.
These graphs show NA data, but all regions follow roughly the same pattern. The graph above shows how frequently players got their primary position, secondary position, or were autofilled last year. This is pretty standard for any new champion.
The graph above shows how frequently you get your primary position, secondary position, or are autofilled in the hardest-to-accommodate case: We saw unintentional dodges as a result of not locking in drop from one-out-of-ten to one-out-of-fifteen with these changes. In , at the highest levels, some players were waiting literally hours just to play a game of League.
While you’re in queue, League’s matchmaking system puts together a game that tries to balance three things: Your Matchmaking Rating (MMR) is a number that Riot uses to determine your skill, and when matchmaking, the skill of your opponents. The longer you’re waiting, the. League of Legends players, at least the vocal portion, have had a pretty For , Riot changed how queueing for competitive matches but with role selection and matchmaking improvements from the last 12 months.
Thinking inside the box. So compared to the beginning of , queues should feel a lot shorter across the board, only reaching around 4 minutes at worst with some high-MMR exceptions. Sorry to everyone who takes in-queue toilet breaks.
League of Legends was generally well received at release, and has grown in popularity. Retrieved March 16, Archived from the original on December 9, Game Audio Network Guild. So, again, i am wondering, how can this be?
Here are the queue times for the same five days in January roughly the start of each season from to Position select was really inefficient at launch, so some high level players would wait 26 minutes or more just to play one game. Then the matching produced by this matching algorithms is Pareto efficient; this is true because all agents have the same preferences, which is playing. So for example, suppose we improve the utility of player1 by reassigning player2 to a later game; then no one else is worse off except for p2.
In this market it is a little more complex because these are event are all happening real time, and myriad of them at once.
Furthermore, time is a significant preference for players they want to play as soon as possible! For example, if a player does not get a game after clicking the play button immediately, they will always want a matching that lets them play sooner.
People in the 21 st century are known for being impatient, and in the day and age of popular video games, long waiting queues to play can seriously inhibit gaming experience and force players to leave. That is why this maintaining this high quality network is of the utmost importance to Riot Games to keep their company running smoothly. March 17, category: You must be logged in to post a comment. The basic priorities of the system are in order: How it relates to Networks: How are Matches made?
The matching algorithm matches players to teams and teams to games as follow: Determine your strength If you are playing by yourself, your strength is just your personal rating based off an elo-ranking system, also similar to chess.
If you are playing in a pre-made team, your rating is the average of you and your team members, along with an increase based on the type of pre-made you are to make sure that you get tougher opponents, because being a pre-made is an advantage. This bonus is calculated from a bunch of research Riot Games did on hundreds of thousands of game results to figure out how much of an advantage being in a team is.